|
International Defensive Shooting
Association Match Rules
- - Updated 10/05 - -
Until they are finalized, IDSA Members please use this draft of pistol
rules.
Note:
Items highlighted in yellow include changes that have been made from the
original document.
Basic Firearm
Safety Rules
-
The Gun is always loaded.
-
Never point a gun at anything you
don’t intend to destroy.
-
Keep your finger off the trigger until
you are ready to fire.
-
Always be sure of your target and what
is beyond.
IDSA Safety Rules
-
IDSA runs “cold” ranges. This means
firearms will only be loaded under the direction of a Range Officer
(RO) or Safety Officer (SO) in preparation for shooting the
stage.
- Dropping a LOADED
or UNLOADED firearm will result in match disqualification (DQ).
- Pointing the muzzle
of a handgun past the 180 degree line to the shooter will result in a
match disqualification.
Note: Due to certain
ranges or stage designs, the Match Director may designate an alternative
safe direction line other than the standard 180-degree line. This
information will be given and explained to each shooter prior to
starting the stage.
- Firearms will not
be handled off the shooting line, except in
a designated “safe zone”.
A. The first violation will result in a
warning if, and only if, no persons were endangered by
the violation.
B. Upon the second violation, or if
the shooter endangers any person, the shooter will be disqualified from
the match.
- Accidental
discharges will result in a match disqualification.
A. An accidental discharge is one that
is fired while the handgun is not aimed at a target.
B. If
a shot goes over the berm, the RO shall call a “Cease Fire” to determine
if the shooter had an accidental discharge or if the stage design is
unsafe and needs correcting.
Handgun - General
1) Divisions
 | Single Action
Auto (Cocked and Locked) |
 | Non-Single
Action Autos (Everything Else) |
 | Revolvers (6
Round Max Capacity) |
* Proposed Divisions are:
 |
Single Stack Autos
(whether Single, Double or TDA action) |
 |
Double Stack Autos
(whether Single, Double or TDA action) |
 |
Revolvers
(6 round Max Capacity) |
2) Classifications
*** A Classification
system is still open for IDSA member discussion. ***
Note:
Until IDSA membership can decide on a classification system, any
documented system, such as IPSC or IDPA, will be acceptable. A formal
classification system for IDSA will be developed in the near future.
3) Caliber
Major- .40, .45, 357 Mag, 357 Sig.
Minor- 9mm, 38 super, 9x21, 9x23
4) Magazine Capacity
-
Any standard magazine is legal.
-
No extended magazines are legal (at this time).
-
Extended base pads are OK.
-
No ammunition shall extend past the frame. (An extended
magazine-well IS NOT considered part of the frame).
5) Modification to Handguns
As long as the handgun remains safe,
almost all modifications will be acceptable. Since a match is
shorter in duration than a person’s everyday life, it is difficult to
simulate the long uncomfortable days of carrying concealed handguns.
Note:
We feel that modification restrictions should be kept to a minimum. We
are concerned about guns that might be “weighted”, but don’t want to ban
them because of administrative bias - “I wouldn’t carry that heavy thing
around everyday”.
6) Sights
At this time, all sights, except
electronic, are legal.
Handgun Equipment
Holsters must be safe, secure and
concealed. The holster must be attached at the waist by a belt.
Paddle holsters that meet the criteria
below are allowed, but the shooter must also wear a belt to ensure that
the paddle holster is secure. (Velcro belts are OK.)
- Safe - The
trigger guard must be covered. * A visual check will verify this.
- Secure -
The holster must retain the handgun from falling out. (Some amount of
tension should be on the handgun to keep it in the holster. A visual
check and a slight tug on the handgun will verify “some” amount of
tension on the handgun. Any additional tension is up to the shooter.
Once again, this tension test is to increase match safety.) The front
of the holster must come up to the bottom of the ejection port, which
means no “Open Front” holsters. The reason for these measures is to
increase the safety of the match by minimizing dropped firearms.
3.
Concealed - The gun, holster and magazine pouches must be concealed
by a garment as would be during a shooters everyday life. When the
shooter is ready to start the match, he will be made to raise his arms
in the air, out to his side, in an “airplane” fashion. If any part of
his gun or equipment is visible, he will be given the option to move his
gear or fasten his garment so his gear is not visible. The shooter will
be required to start each stage in this fashion. Once the stage has
started, he may un-fasten his garment to access this gear and leave it
unfastened for the remainder of the stage. At the end of the stage,
after unloading, showing clear and holstering, he will re-fasten his
garment.
Holsters NOT allowed for safety reasons are:
Scoring
Since IDSA is a self-defense shooting sport, we
will use a scoring system that attempts to simulate the concept of
neutralizing attackers. It may be similar to what some of you have used.
Threat
Targets – Threat Targets
will be identified by a threat indicator. To standardize IDSA, all
threat indicators will be identical. Threat indicator stencils are
included in Club materials, with extra stencils available upon request
for a small fee.
Threat targets
will either be neutralized or not neutralized. To neutralize a threat
target, you will need a combined total of 8 points on the target.
Anything less and the target is still a threat.
Failure-to-Neutralize (FTN) a
Threat Target will result in a 10 second penalty added to a
shooter’s raw time.
The threat target will
have 3 scoring rings:
 | The center ring is
worth 5 points |
 | The next ring is
worth 4 points for Major and 3 points for Minor |
 | The last ring is
worth 3 points for Major and 2 points for Minor |
Note:
-
Any bullet hole touching
the higher scoring ring will be scored as the higher hit.
-
Until all clubs joining IDSA have used their non-IDSA targets,
any “three-ring” or similar type target can be substituted until it is
time to reorder official IDSA Targets.
Non-Threat
Targets – A non-threat
target will be identified by the absence of a “Threat Indicator”.
Non-threat targets may also have painted symbols such as hands, cell
phone, etc. A hit on a non-threat target will result in a 20 second
penalty added to a shooter’s raw time.
*We are
considering a 10-second penalty for hitting a non-threat in the outer
ring with a single shot.
Pass-Through
Hits (Shoot-Throughs)
– Shots on a target that first went through another target do not count
for score in any way.
Steel Targets – Any falling steel
target may be used as long as it is safe and will fall with the minimum
Minor power factor round.
Penalties for Stage Violations - A
shooter may receive a penalty for failure to follow the stage
description. The penalty will be 3 seconds for a minor
violation and, if the shooter gains a significant advantage
from the violation, he will receive a 3 second penalty for every shot
fired while he was benefiting from the illegal advantage.
A shooter’s score will be a combination of his raw
time plus any penalties.
If a shooter is
unable to finish shooting a stage and it is not due to a stage
malfunction, they can stop shooting and advise the RO they are finished.
The score will be tabulated in the normal manner (i.e. all threat
targets not neutralized will be scored normally) - no extra penalties
are required. The shooter can continue the match as long as he can do so
with the same gun
or same type of gun.
Power Factor
To preface this
section, we have all been trained, or have at least heard, that "shot
placement" is probably the most important factor in
neutralizing a threat. Following this belief, when choosing a gun for
self-defense, we all ask ourselves, "Do I want a gun with fewer big
bullets that kicks hard, or do I want a gun that has a lot of smaller
bullets that kicks less.” There is a REAL trade off when choosing a gun
for self-defense. Choosing a gun for IDSA, MUST mirror that decision. To
make this work and be fair, the Major power factor must kick just as
hard as a major caliber would.
Power factors will be determined using
the following formula:
|
PF = BW x BV |
PF =
Power Factor
Where BW = Bullet Weight
BV =
Bullet Velocity |
Current
Power Factors are:
 |
Major = 175,000 |
 |
Minor = 125,000 |
Notes:
-
A chronograph should only be used when it becomes obvious that a
power factor has been incorrectly declared.
-
ALL major sanctioned matches will be chronographed.
Match and Stage
Design
This section is directed towards Match Directors,
stage designers and Club Presidents.
Since IDSA attempts to simulate shooting situations
that might occur during a person’s normal day, we feel that stage design
is one of the most important aspects of IDSA. By using proper stage
design, match officials will maintain the integrity of IDSA and will
ensure a safe, fair and enjoyable shooting experience.
IDSA is mindful that the average gunfight involves
fewer rounds vs. many rounds. IDSA also understands that developing a
shooting sport based on self-defense requires balance and compromise.
IDSA Match Directors must constantly ask themselves, “Am I running a
fair, balanced, and fun shooting match.” Only then can IDSA grow as a
sport and “self-defense practicing” venue. Here are a few guidelines to
help in that task.
All stages should
attempt to test the shooter and his gear:
-
Each stage should be between 6 and 24
rounds. Varying stage round counts will balance magazine capacity
differences.
-
Most stages should encourage the
shooter to “NOT STAND STILL”. In a gunfight, moving to some degree is
a good thing. Designers should be mindful we are not making a track
event only runners can excel in, but frequent movement for short
distances, even from one side of cover to the other, is encouraged.
Caution:
For safety reasons, moving backwards is generally NOT a good
idea.
-
For safety reasons, if a designer
wants to create a prone stage, it should be the last shooting position
in the stage.
-
Stages should be designed to use as
many props as possible to simulate everyday surroundings and the
gunfights in them. This will help to test the shooter’s ability and
equipment.
-
Barricades should be used to restrict
the shooter’s movement instead of “visual calls by R/O’s”. In other
words, if the stage designer wants the shooter to be close to a
barricade to simulate using it for cover during the gunfight, the
stage designer should place a barricade in such a way as to restrict
the shooters movement. If there is nothing available to restrict the
shooter’s movement, then a “stick” secured to the ground can be
substituted. In this way, there will be little to no controversies
regarding penalties for failing to be in a particular place or using
cover. This way the R/O is only required to observe the shooter’s foot
to see if he is touching the ground on the opposite side of the stick
or “foot fault line” or not.
- Hard and soft-cover
are permissible.
*The issue of using
“cover” may be the toughest and most controversial issues to work out.
Please be patient for all the suggestions to come in and voted on. Until
then the previous rules should be followed and using “verbal cover
calls” should be kept to a minimum for now.
Competition Rules
- Shooters may use
kneepads ONLY if they are suffering from knee injury.
-
Targets shall be shot as the shooter
sees them. For example, when the shooter comes around a barricade, he
will shoot the target that comes into view first and then the next
one. If the stage requires the shooter to be exposed to more than one
target at a time, the shooter shall engage the closest target first
and work his way out to the farthest. The distance between the targets
shall be obvious. If there is no significant distance between the
targets, the shooter will choose target engagement order.
-
A shooter may reload using whatever
method they wish, but must do so from behind cover or while moving if
they run dry and are caught “in the open”. The only exception to this
would be a “Standards” exercise. “Standards” shall be a very small
portion of a match, no more than 20% of any match, at most.
Not Allowed -
- Air Gunning and/or
taking a site picture.
Range Commands -
Suggested
1.
Does the shooter understand the course-of-fire?
2.
Load and make ready.
3.
Shooter Ready?
4.
Stand by.
5.
“Buzzer”.
When the shooter is
finished shooting:
1. If
the shooter is finished, unload and show clear.
2.
Slide down. (Revolvers = Cylinder
Closed)
3.
Hammer down. (Not necessary for
revolvers.)
4.
Holster.
5. The
line is CLEAR. (Range is Safe.)
|